Thursday, 28 April 2011

Textures 2

As promised, here is the second batch of seamless textures appropriate to my crazy golf animation. Using my designs, I have considered each element to determine which texture would suit that piece best (excluding elements such as the golfer's shoes and the gorilla obstacle, since I believe a custom texture will be required).

Astroturf variants:



Grass (short and patchy variants):

 Wood (smooth, weathered and boarded variants):

And lastly, a golf ball bump map, which will enable me to achieve detail with a low polygon count:

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