As promised, here is the second batch of seamless textures appropriate to my crazy golf animation. Using my designs, I have considered each element to determine which texture would suit that piece best (excluding elements such as the golfer's shoes and the gorilla obstacle, since I believe a custom texture will be required).
Grass (short and patchy variants):
Wood (smooth, weathered and boarded variants):
And lastly, a golf ball bump map, which will enable me to achieve detail with a low polygon count: