Friday, 5 October 2012

SS1 collaboration opportunities

When working as part of an animation studio in industry, one is not expected to be a Jack-of-all-trades. Different modular tasks are addressed by those with increasingly specialist skills. It is commonplace in industry for studios to actively seek out the services of practitioners in niche fields. It is simply more practical to look for advice and experience from a dedicated professional rather than try to do everything yourself, encountering a myriad of unnecessary difficulties, where another’s existing talents may lead to results far more successful as per the original brief.

Since stop-motion is a tactile, hands-on form of animation, it is undeniably requiring of a much broader skill set encompassing many abilities that are readily transferrable to and from other fields and industries. More so than the other forms of animation, the knowledge of those working in other fields can be of great benefit. Jewellers, for example, are likely to possess greater prowess with regards to metalwork and casting than the average animator, no matter how proficient with model making they may be.

Often, a project can involve a great deal of collaboration with people working in different areas of animation, and even those in different industries altogether. It is important to be able to collaborate effectively with others who may be better suited for a particular job than somebody else within the same trade.

During my SS1 project, I have the opportunity to show evidence of such consideration in my work, by working with others in a mutually beneficial arrangement, getting them to formulate results based on a brief set by myself. Examples would be:

  •  Employing the skills of a 3D character artist to generate a digital model based upon an original sculpt, to create 3D printed replacement parts for stop motion animation.
  • Seeking advice from jewellery students (renowned for intricate metalwork) for their opinions on the best methods to build a durable, poseable armature.
  • Working with students specialising in VFX to digitally extend my stop-motion sets.

This process would produce substantial results for all involved. Personally, in addition to improving the outcomes of my own projects, it would show that I have the ability to design briefs and manage different ‘departments’ of a workforce practically, channelling and focusing talent to meet a specified objective. Success in this instance would be measured by the end product performing as originally desired, achieving all requirements of the initial brief, and meeting my learning outcomes.

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