Sunday, 3 March 2013

Specialist Study 2- project plans

It's been quite a while since I posted on my blog! Over the past couple of months, I've been very busy planning my final animation. I've also apparently ran out of space for uploading pictures to my blog- to which I have found a solution, albeit one which is a bit of a hassle if I'm honest.

My final degree animation piece should speak volumes about who I am and what kind of work I am looking for, promoting my skills to prospective employers. This means embodying the principles and themes to which I subscribe. The piece is, in many respects, a self advertisement- displaying my style, humour, design and fabrication capabilities (and much more).

My personal learning outcomes this project are:

  1. To apply the skills I developed during SS1 in a practical film scenario
  2. To create a finished piece promoting my skills in model making, animation and narrative
  3. To successfully apply the principles of animation in a stop-motion animation
  4. To further expand my skill set with regards to materials, rigging and mould making 

From having met and spoken to numerous stop-motion industry professionals, the general consensus on what makes an impressive final piece seems to be something that;

  • Incorporates the principles of animation within a meaningful context
  • Animating a character sitting down/standing up
  • A strong character walk cycle
  • A four-legged character walk (dog/horse etc.)
  • Evidence of rigging (both characters and objects on wires etc.)

With my goal of being a model maker, I am advised to focus on fabricating detailed puppets and sets, successfully employing a variety of materials and techniques, with the animation itself to be considered something auxiliary (but still important!).

My focus this time is not as heavy on testing materials and technique, for the outcome must be a finished film. Specificity is key. My animation will be created for all ages, with no inappropriate content for younger viewers, whilst still hopefully proving entertaining for adults.

1 comment:

  1. Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.

    Alex Frisch